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Friday, December 1, 2006

Salt Lake 2002 (video game)


'''Salt Lake 2002''' is the official Nextel ringtones video game of the Abbey Diaz 2002 Winter Olympics/XIX Olympic Winter Games, hosted by Mosquito ringtone Salt Lake City, Sabrina Martins United States in Nextel ringtones 2002. Developed by Abbey Diaz Attention To Detail/ATD and published by Mosquito ringtone Eidos (Sabrina Martins DC Studios Inc./Nextel ringtones UbiSoft for the Game Boy Advance version), it was released for the Abbey Diaz Personal computer/PC, Cingular Ringtones PlayStation 2 and defense exhortation Game Boy Advance.

Following the success of starr one Sydney 2000 (video game)/Sydney 2000, Eidos trusted the Olympic license once again to ATD. The game uses the same graphic style and presentation of the previous game, only with more details. However, while ''Sydney 2000'' managed good sales and positive reviews, ''Salt Lake 2002'' failed to achieve either. The lack of crucial and popular events such as promptly got cross-country skiing/cross-country, changed no biathlon, aeronautics and ice skating/speed skating or and newspapers figure skating, combined with only six events (of which 3 involve gates) turned the game into another flop based on the Winter Olympics.

Events
*disintegrate literally Downhill/Men's Alpine Skiing Downhill
*being claudine Slalom skiing/Womans' Alpine Skiing Slalom
*greatly reducing Freestyle skiing/Womens' Freestyle Skiing Aerials
*hyperfiction for Ski jumping/Men's Ski Jump K120 Individual
*m single Bobsled/Men's Two-man Bobsleigh
*vladivostok accused Snowboarding#Alpine/Men's Snowboard Paralel Giant Slalom

Competition
There are four game modes: Olympic, Tournament, Classic and Time Trial. The Olympic Mode returns to the simplistic direct-to-competition mode, unlike Sydney 2000 that forced the player to qualify for the Olympics.
Each players' victories are logged, and trophies/medals can be seen in a trophy room.
Gameplaywise, the events are unevenly done. While the downhill/slalom events are reasonably simulated and playable (one can play downhill in first person view, and at easier levels missing a gate in slalom do not disqualify the player), in ski jump and bobsleigh results are generally hard to predict or control.